Accessibility and Inclusive Interaction
I am interested in accessibility as a broad HCI problem: how interactive systems can lower barriers to
participation while remaining responsive to users' real social and physical contexts. My recent work spans
emotionally supportive conversational AI for older adults and accessibility-oriented prototyping for
educational play.
Across these projects, I work with qualitative methods, design implications, and early prototyping to better
understand what inclusive interaction looks like for populations whose needs are often overlooked in mainstream
system design.